5000 Note: Need a Cast Metal Plate to get behind Gates of Halvung. Recommend being /RDM for Gravity. It takes 3-5 Tier 4 nukes to take these out. They have high resist rate. Camp Location(s): Behind the Gates of Halvung Camp #1: (J-7) Use Halvung Staging Point to warp to Mount Zhayolm, then head south to Gates of Halvung. One you open the gate this is your camp. Just to the left of that camp is another alternative resting spot for the same set of mobs. Pros: – Quick and easy to get to. – Quick respawns and enough mobs to support 2-3 soloers. – Wamoura Prince do not aggro. Cons: – Wamoura Princes will link with other Wamoura Princes and Wamoura. – There aren’t any zones nearby if you end up messing up. – Wamoura are True Sight/Sound and aggro Magic.
Camp #2: (G-7) After passing through Gates of Halvung, run west to the Trolls area (I-8), then north by northwest to a place with Ebony Puddings, then into a short cave to the west. Once there you will see Wamoura Princes and Wamoura. You want to run past them and rest in a tunnel at (G-8) by the zone into Halvung(8). Prox: – Much like the 1st camp except this time you have a zone to go to. – Quick respawn and enough mobs to support 2 – 3 soloers. – Wamoura Princes do not https://loansolution.com/payday-loans-tn/ aggro. Cons: – Wamoura Princes will link with other Wamoura Princes and Wamoura. – Wamoura Prince seem to be slightly higher level here then at first camp. – Wamoura are True Sight/Sound and aggro Magic.
Camp #3: (E-7) (Island) From the camp at G7, zone into Halvung and continue west back out into Mount Zhayolm. Your camp is the tunnel you zone into (E-6/E-7 on the island). Pros: – A zone right behind you – Wamoura Princes do not aggro. – At least four Wamoura Princes are within easy access, which makes this a nice camp for a duo. Cons: – Wamoura Princes will link with other Wamoura Princes and Wamoura. – Wamoura Princes, right at the beginning, could make trouble if you are not killing fast enough. – Dahak mixed with Wamoura Prince outside the tunnel, but I’ve never seen them come close enough to be a problem.
73-75+ – Mount Zhayolm #2
Prey: Ebony Pudding HP of Prey: 4,500-5,500 Note: Need a Cast Metal Plate to get behind Gates of Halvung. Accessable though Alzadaal Undersea Ruins without a Cast Metal Plate. Camp Location(s): Behind Gates of Halvung. Camp #1:(H-7)
Pros: – Weak to magic. – Supports several soloers or 1 manaburn party. – Safe resting spot. – Can be Aspired. – Zone is close. – Can be killed with 3-5 Tier IV Elemental Spells.
Cons: – Flans are highly resistant to Sleep and Silence. – Difficult to solo efficiently when a manaburn party is here. – Aggro by sight. – Aggro to Job Abilities (Elemental Seal, Manafont, Divine Seal). – Camp is popular, so is usually crowded.
- You will die. Many times. Set your Home Point nearby or get a Reraise item or two.
If you are having issues like I was at level 40 with IT Elementals and a IT Elemental spawns you will want to shadow up and cast any spell on the master and then just run to the zone. Repeat the process until a VT or less spawns.
Now head west into the hallway past them. This is your camp for the next few excruciating levels. CAMP #1: There will be one ahriman and four demons patrolling the small plateau in front of the hallway. Usually one of these demons will be a SMN. I’ve never seen more than one SMN and I’ve never seen less than one SMN, but you may want to get a high level job to check beforehand anyway. The ahriman will aggro by sight AND sound. The demons aggro and link by sight. The demon will summon only lightning, dark, and ice elementals. The elementals do not drop crystals or clusters. Pros: – The zone into Castle Zvahl Keep is right at the end of the hallway, up the stairs partway, just before the first torch in the wall.
Cons: Not a lot, only one i could see is the high resistance of the pet, which was still up once i reached 48
- Like camp #1, it’s very dangerous. Gigas and aggroing bats wander it constantly.
- Two in the main room (H-10)
- Rest invisible in the middle of camp to monitor the Goblins and Manticores.
- The Gigas in the open area have very large roaming areas. Some of them will move completely out of feasible pulling range. Fortunately, you have several Frost Gigas to choose from out here. If one wanders away, start targeting others.
- 2 Tonberrys can make you wait to pull longer.
- There are tons of Beach Bunnys around the outpost. Be careful when pulling. If you get a link, you will most likely die before you can even get a Warp off. Beach Bunnies will hit you for over 200 damage a pop.
73-75+ – Mount Zhayolm